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		<title>The Game Of Life</title>
		<link>http://hipercroquis.net/2006/10/27/game-of-life/</link>
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		<pubDate>Fri, 27 Oct 2006 20:25:26 +0000</pubDate>
		<dc:creator>aling</dc:creator>
				<category><![CDATA[software]]></category>
		<category><![CDATA[videogames]]></category>

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		<description><![CDATA[&#160; The Game The Game of Life is not your typical computer game. It is a &#8216;cellular automaton&#8217;, and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a [...]]]></description>
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<h3>The Game</h3>
<p>The Game of Life is not your typical computer game. It is a &#8216;cellular automaton&#8217;, and was invented by Cambridge mathematician John Conway.</p>
<p>This game became widely known when it was mentioned in an <a href="http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm">article</a> published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game. More information is available in the <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Game of Life</a> entry on Wikipedia.</p>
<p><img src="http://www.bitstorm.org/gameoflife/screenshots/winxp.png" height="397" width="538" /></p>
<p><span id="more-106"></span></p>
<h3>The Rules</h3>
<dl>
<dt><strong>For a space that is &#8216;populated&#8217;:</strong> </dt>
<dd>Each cell with one or no neighbors dies, as if by loneliness. </dd>
<dd>Each cell with four or more neighbors dies, as if by overpopulation. </dd>
<dd>Each cell with two or three neighbors survives. </dd>
<dt><strong>For a space that is &#8216;empty&#8217; or &#8216;unpopulated&#8217;</strong> </dt>
<dd>Each cell with three neighbors becomes populated.</dd>
</dl>
<h3>The Controls</h3>
<p>Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. A new generation of cells (corresponding to one iteration of the rules) is initiated by the &#8216;Next&#8217; button. The &#8216;Start&#8217; button advances the game by several generations. Game speed is regulated by the Slow-Fast-Hyper pull-down menu. With the Big-Medium-Small pull-down menu you can change the size of the cells, like you are zooming in or out of the grid.</p>
<h3>The Download</h3>
<p>Download the free program. The standalone program adds features like open and saving shapes and resizing the window. The program also works great with the <a href="http://www.bitstorm.org/gameoflife/lexicon/">Life Lexicon</a>.</p>
<ul>
<li><a href="http://www.bitstorm.org/gameoflife/standalone/">Download page of the Game of Life</a></li>
</ul>
<p>See the <a href="http://www.bitstorm.org/gameoflife/screenshots/">screen shots</a> of the Game of Life running on Windows, Mac OS X and Linux.</p>
<h3>The Source Code</h3>
<ul>
<li>Programmers might be interested in the <a href="http://www.bitstorm.org/gameoflife/code/">Game of Life Java source code</a>.</li>
</ul>
<p><em>Life is a bit</em> &#8211; <a href="http://www.bitstorm.org/edwin/en/">Edwin Martin</a> &lt;<a href="mailto:edwin@bitstorm.org">edwin@bitstorm.org</a>&gt;</p>
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