‘Perimeters, Boundaries and Borders’ is an exhibition of contemporary arts and design practice. It is especially concerned with object and spatially oriented disciplines, the use of digital technologies and the convergence of sculpture, product design and architecture.

Between 1999 and 2003 Fast-uk contributed biennial exhibitions to the international Intersculpt project in the Northwest of England. For 2006 Fast-uk and folly have partnered to present the exhibition, ‘Perimeters, Boundaries and Borders’ which moves on from the legacy of Intersculpt, to explore the possibilities afforded to artists, architects, designers, and others for the creation of new types of objects, buildings, and products stemming from the increasing use of and integration between digital technologies for design and fabrication. The converging and blurring of traditional disciplinary boundaries is made possible by these technologies, from rapid prototyping to the use of generative and algorithmic software for design. With ‘Perimeters, Boundaries and Borders‘, Fast-uk and folly present the work of practitioners at the cutting edge of these developments.

John Marshall, Fast-uk


This exhibition bring emerging and existing contemporary practitioners and technologies into the public arena and help to make cutting-edge developments in art and technology more accessible. ‘Perimeters, Boundaries and Borders’ was held from 29 September – 21 October 2006 at venues across Lancaster city centre in the North West of England. The main exhibition space was the new CityLab development in Dalton Square.

The aim of this exhibition is to present the very latest examples of work that blur the conventional boundaries of arts and design practice through the use of technology.

Future Factories – Holy Ghost
Lionel T. Dean continues the Future Factories theme of organic growth with a design that’s in a constant state of evolution. In Holy Ghost, the back and arms of an iconic chair design have been morphed to create a very different view of an everyday object and a new object of desire. The chair is presented as an animation sequence, which Dean has frozen and used to create two ‘hard copies’ of the design using Rapid Prototyping technology.

In 2002 Dean was appointed Designer in Residence at Huddersfield University and began working on Future Factories, a digital manufacturing concept for the mass individualisation of products. Future Factories has had exhibitions in London and Milan. Previously Dean worked as an automotive designer for Pininfarina in Italy, before launching his own consultancy business.

www.futurefactories.com

Justin Marshall – Coded Ornament
Through collaboration with Hayles & Howe, a manufacturer of architectural ornamental plasterwork, Marshall has developed a range of plaster mouldings that integrate digital design technologies with traditional manufacturing skills. The installation Morse, a spiral of dots and dashes, relates to the binary nature of digital information and forms the heart of the exhibition. A separate work, Penrose Strapping 1, is a stunning contemporary example of traditional strapwork with scrolls, arabesques, and loops across the wall.

Justin Marshall’s practice spans sculpture, installation and design. Much of his recent work has been ceramic or plaster based, combining traditional skills with new technologies. Marshall is currently Research Fellow in 3D digital production at University College, Falmouth. His most recent exhibition was at Das Keramikmuseum Westerwald, Hoehr-Grenzhausen, Germany, and in 2005 he was awarded an Autonomatic research grant to work with Hayles & Howe decorative plaster company to develop new processes and work.

www.justinmarshall.co.uk

Sponsor: www.haylesandhowe.com

Assa Ashuach, Lionel T. Dean, Naomi Kaempfer, Arik Levy & Dan Yeffet – .MGX by Materialise

Materialise are specialists in the field of Rapid Prototyping. They offer services to the industrial, medical and dental sectors but with their .MGX brand they have been making major waves in the design world with computer-manufactured designs for lighting and decorative objects. Knowledge of digital tools has allowed the designers to shape and calculate complex mathematical structures. The rapid digital manufacturing techniques of Materialise have enabled these extraordinary shapes to be turned into reality, and have unleashed a new era of rapid manufactured design.

www.materialise-mgx.com

Arik Levy ” black_honey ” 2005

Geoffrey Mann – Flight – Take Off
These sculptural forms, the echoes of a bird taking flight, at first appear ambiguous. By capturing the first five seconds of take off, these solid forms are indeed a frozen moment in time. By materialising movement, Mann illustrates that time and motion are actually transient objects.

Mann trained in 3D Design at Gray’s School of Art in Aberdeen and studied Ceramics & Glass at the Royal College of Art, London. He works as a product artist, digital consultant and lecturer and his current research focuses on creative ways of ‘humanising’ the processes of digital production. Mann has recently exhibited at Pinakothek der Moderne Germany, New York Central Library USA, and at this year’s International Festival of Glass.

www.mrmann.co.uk

Gavin Baily & Tom Corby - Cyclone.soc
Cyclone.soc is a projected installation that brings together two contemporary phenomena: severe weather and the polarised nature of debate that occurs in some online newsgroup forums. The project maps live conversation from political and religious newsgroups onto the isobars of hurricanes and the complex structure of the weather is used to visualise the churn and eddies of newsgroup debate.

Gavin Bailey’s work has focused on developing conjunctions of software-based visualisation and the data traces of social processes. Tom Corby’s research is concerned with challenging received assumptions about the role of software/computer code as a platform for ‘productivity’ and ‘functionality’.

Recent exhibitions include Simplicity:
Ars Electronica 2006, Linz , Austria
Art meets media: Adventures in Perception at NTT Inter-Communication
Center (ICC), Tokyo and File media art festival, Sao Paulo , Brazil .

www.reconnoitre.net

[via generator.x & fast-uk]

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